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Mysteries (The) (Revised Edition) : Ars Magica Sourcebook

Roleplaying Games > Ars Magica
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There are Mystery Cults beyond the four Houses within the Order of Hermes. They keep their secrets from other magi, revealing their knowledge one piece at a time to those who undergo gruelling initiations. This book reveals all, from alchemists seeking immortality to theurgists trying to become gods. Now your magus can also walk the path of The Mysteries.

  • Hardcover
The Mysteries is a book about the way new supernatural abilities can be learned. Mysteru Cults might be the 4 Hermetic Houses, some sub-tradition as a small part of a single house, spanning even smaller factions but from various houses, or be wholly non-hermetic.
It deals with the mechanics of Mysteries (also mentioned in Houses of Hermes: Mystery Cults), and lists a great number of these, explaining how to initiate them and what they do.
Many of these Mysteries are expanded information on ones only mentioned in HoH: Mystery Cults.
The book also describes sample Mystery cults, outlining history, organization, procedures for joining and initiating, and their relations with other factions.
With all these descriptions, inventing ones own Mystery Cult or Mystery ability is possible, opening up for endless variations.
Rating: 7.0
Reviewed by: ultraviolet
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