Magnet is a game of coordinated action and secret identity. Opposing kings fight a battle of force and deception to claim the centre. Place the magnet piece anywhere on the board and “attract” one piece along each vector. Make powerful combined attacks or strong defensive reorganizations in a single move. Each side owns 12 pieces including 1 king and 2 traps. Pieces begin at the lowest rank with identities hidden. After each move a piece may be promoted, increasing its power but offering clues to the opponent. Use bluff and secrecy to conceal the identity of your king and trick your opponent into your traps.