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City & Guild : Ars Magica Sourcebook

Roleplaying Games > Ars Magica
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In the thirteenth century towns and cities are growing all over Mythic Europe. Covenants that were once in remote forests find themselves within sight of city walls, and regions that were once cut off from the world are now visited by traders from distant parts. For many covenants, cities are a great opportunity; craftsmen and merchants can provide anything that the covenant needs, and buy its surplus. Some covenants are even established within towns, or as small towns. This supplement for Ars Magica Fifth Edition provides background on the facts of life in the towns of medieval Europe, and rules for craftsmen and traders.

  • Hardcover
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City & Guild deals with the many facets of city life in the Mythic Europe sagas. If running an urban covenant, it offers a lot of information about travel, trade and crafts. Various production methods, resources, where they stem from, how they're treated, what they're used for and how and where tos ell them. Guild organization, apprenticeship etc.
I don't find this book particularly useful in my current saga, although it does offer a lot of viable information. If playing a craftsman or trader, and giving him a lot of focus, this book is very useful.
Rating: 5.6
Reviewed by: ultraviolet
My Collection[Chris3]
My Collection[cthulhu]
My Collection[Aybkamen1]
My Collection[Marc2]
My Collection[NathanGribble]