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Basic Roleplaying DELETED Core Rulebook

Roleplaying Games > Basic Roleplaying

Please note: This product is now out of print and no longer available.



Chaosium's Basic Roleplaying (BRP) is a core rulebook that gathers in one place the rules, modules, and options for one of the original and most influential role-playing gaming systems in the world. Basic Roleplaying is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other Basic Roleplaying mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.

  • Softcover

First a little bit of disclosure, Im an avid player and GM of previous BRP based games (Runequest, Call of Cthulhu, Stormbringer) so I may be a little biased.

I had this on pre order form chaosium and I have to say when it arrived I was not disappointed. It is a fantastic rendering down of the last 25 years of BRP based rules into a single coherent tome.

The basic system is a d100 based roll under skill setup. You can also get Specials (1/5th or less of your skill), criticals (1/20th or less) and fumbles (like crits but in reverse).

The game has a simplified and genericised skill list, it has a powers chapter which covers magic, sorcery, Psy powers, mutations and Super powers, each of which is handled in its own way and adds a nice bit of flavour.

The book is full of different options for play at different levels of detail (Hit locations/no hit locs, etc) and grittiness (Including a fate point like mechanism to make the game more survivable for heroic campaigns).

All in all a great generic rule set which is by default is great for running gritty/realistic games but has plenty of options for more cinematic games.
Rating: 9.0
Reviewed by: aikighost

All of Chaosium’s most popular systems including Runequest, Call of Cthulhu and less popular, older, ‘gems’ such as Superworld and Ringworld share the same or remarkably similar game systems. With the Basic Roleplaying System, GMs have had an intuitive, rational means of controlling the actions and events in the world in which their games are set.

Surprisingly, the base / core system for these games has not been collated or widely available, until now. The Basic Roleplaying Engine will be familiar to many who have played Call of Cthulhu or Runequest, but this book combines all of the quirks from various Chaosium games over the years. With characteristics affecting bonuses for skills, definitive skill lists, and a percentile based combat system which makes an uncanny amount of sense in any gaming genre, the BRP game is user friendly and useful for beginners.

There are no ‘levels’ or ‘feats’, and no experience points. Characters improve on the basis of skill usage. Such details make the system more intuitive and thus easier to run than the more recent batch of ‘rules heavy’ rpgs.

Having collated the information from many years of Basic Roleplaying – this book is BIG – mainly because there are rules for both melee and firearm combat, superpowers, sanity, hit locations, sorcery and spells - all in a single book.

This is something that Chaosium should have done years ago, and thus competed directly with the d20 bandwagon. If you want to write a game, or design a gameworld, there is no better starting point. This book allows you to pick and choose the bits and pieces of the system which suit you, and freely adapt them to your game. In my opinion, there is no better system. In use, it is seamless, and does not get in the way of gameplay. Very little reference to the rules is needed, and when a question emerges – the answer usually seems obvious due to the nature of the system. What more could a GM want from the rules?
Rating: 9.5
Reviewed by: darz
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