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A Game Of Thrones Expansion: A Clash of Kings

Board Games > Strategy
RRP: £29.99
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This expansion requires the popular A Game of Thrones game to play, and includes rules and components for the following:

  • The new House Martell (for playing the game with 6 players)
  • An alternative higher-powered set of House Cards for all six Houses
  • Rules and components for managing the Ports of Westeros
  • New wooden tokens for the powerful but vulnerable Siege Engines
  • Wooden Fortification tokens, and new 'Special' order tokens for every house.
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Review A Game of thrones: A Clash of kings,

Expansion item Review
House Martell, 8/10
higher-powered set of House Cards, 5/10
Ports, 10/10
Siege Engines, 5/10
Fortification, 7/10
One time order tokens. 6/10
House 'Special' order tokens. 5/10

6 player opinion – House Martell, 8/10
House Martell can be added to the board to give the ability to play with 6 players. There is a overlay for the bottom third of the board to accommodate house Martell in Sunspear. This changes the interaction of House Tryell and Baratheon. This is a nice expansion that adds a new dynamic to the game.

Higher-powered set of House Cards, 5/10
Its okay, but not great, there are too many strange text abilities that make battles a bit annoying.

Ports, 10/10
The original game had a problem when a player lost their sea areas there was no way to gain them back. The ports allows players to muster/move ships into a port if the control the attached land area, therefore allowing them to try and regain the sea areas. This is a very simple expansion, but has a great affect upon the game. I would play every game with these ports.

Siege Engines, 5/10
Cost 2 mustering points, attack strength is 4, defence strength 0, gets destroyed if you loss the battle. I'm not a great fan of them, others seem to like them a lot. Generally used towards the end of the game to take the last couple of castles.

Fortification, 7/10
Reduces the strength of attacking knights from 2 to 1. Difficult to get, if play with Siege Engines then they are rather useless. But very powerful if you don't use the siege engine expansion.

One time order tokens, 6/10
Gives each house 4 one time orders, 2 Muster, 1 supply, 1 forced march. I have played a lot of games with these, generally the 2 musters are used in turn 1 and 2. They just pump a lot of troops onto the board and make it much more of a races to calm the castles. I enjoy the games with limited troops as the turns go faster. This expansion really slows down an already slow game.

House 'Special' order tokens, 5/10
Each House gets a unique special order token, they're very unbalanced. This just over complicates the games.
Rating: 6.2
Reviewed by: cazshiz
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